Keyword · Radiation  •  Attrition and decay

Glow

Poison them. Slowly. Proudly.

Mutants who did not survive the Glow so much as befriend it. They are not sick. They are improved. Ask them.

Glow wins by attrition. Spread Radiation, feed on the dying, and be the last thing still ticking when the board rots out.

How it plays

Grind the board to dust. Radiation chips everything down, and your payoffs get stronger every time something dies.

Cards to know

A taste of the crew, cheap to legendary.

Sump Wader card art
Sump Wader
1 Volts · 2/2

A 2/2 for one Volt. A tidy little body that has seen things.

Used to have allergies. Now has, uh, the opposite of allergies?

Meltdown card art
Meltdown
4 Volts · Event

Deal 3 to all enemy Survivors and 1 to your own.

The Glow shares. The Glow shares with EVERYONE. That's kind of the whole problem.

The Mother Sump card art
The Mother Sump
7 Volts · 5/8 · Radiation

Radiation, Arrival: Apply Radiation to all enemies. Whenever an enemy dies, this gets +1 Attack.

It is not a monster. It is a community center. It is VERY welcoming. That's the terrifying part.

Glow in motion

Glow spotlight preview Glow spotlight coming soon

Take Glow for a run.

The starter deck is free and yours from the start.

Play free