The basics

How to play

Two crews, one shared board, and a race to fifteen. Here is everything you need to win your first match.

Draw a hand

You start with a few cards and draw one each turn. Survivors do the fighting, Gear buffs them, Events are one-shot plays.

Spend your Volts

Volts are your energy. They ramp up by one each turn and refill fully, so every turn you have a little more to work with.

Play Survivors onto the board

Drop Survivors onto the single shared board. A freshly played Survivor is exhausted, so it cannot attack the turn it arrives.

Attack to take Territory

On later turns your ready Survivors can attack. Win the fight and you take Territory Points. Combat is a straight trade of attack and health.

Raid the Stash

When your rival has no Survivors left, the Stash opens. Any ready Survivor can raid it for a flat Territory Point until they rebuild.

Race to 15

First crew to 15 Territory Points wins. There is no turn limit, so it is a race, not a war of attrition. Run out of cards and you start bleeding a point a turn, so keep the pressure on.

Keyword cheat sheet

Five keywords carry most of the game. Learn these and you can read any card.

Boomstick Any crew

When this arrives, deal 1 damage to a chosen enemy.

Salvage scrapwright

When this dies, return a Gear from your discard to your hand.

Explode powderkeg

When this dies, it deals damage to enemies (amount varies per card).

Rally hearth

When you play another Survivor, this triggers a bonus effect.

Radiation glow

Radiated. At the start of each of its turns, this Survivor takes 1 damage. It can be applied to enemies too.

See it in motion

A quick walkthrough of a turn, start to finish.

Walkthrough preview Walkthrough coming soon

Best way to learn? Play a match.

The tutorial drops you straight into a fight and teaches you as you go.

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