Four crews
Scrappers, raiders, settlers, mutants. All four decks free from the start.
Race to 15
Fight for ground, not a health bar. First crew to 15 Territory Points wins.
No install
It runs in your browser. Open the page and you are in a match.
Short and mean
Around eight turns. No forty-minute slog. Just a sprint for the streets.
How a match works
No health bar to grind down. You are racing for ground.
Spend Volts
Volts ramp every turn. Spend them to play Survivors and Gear onto the board.
Fight for ground
Send your Survivors in. Win the fight and take Territory Points.
Raid the Stash
Clear the enemy board and the Stash opens. Raid it for extra points.
Race to 15
First crew to 15 Territory Points wins. No turn limit. Go get it.
Meet the crews
Four ways to fight for the city. All four are free, and each plays nothing like the others.
Salvage your way to victory.
Keyword · SalvageGrind and recursion
PowderkegMake them pay in Volts and shrapnel.
Keyword · ExplodeAggression and death payoffs
HearthBuild a home. Then hold it.
Keyword · RallyDefensive and go-wide
GlowPoison them. Slowly. Proudly.
Keyword · RadiationAttrition and decay
Watch it move
Sixty seconds of the city, the crews, and the fight for the Stash.
Free. In your browser. Right now.
Pick a crew and drop into a match. No install, no wait.